@subwaysol Channel Audit: 37,200 Subs, 1,800 Videos in For Honor
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@subwaysol is a 37,200-subscriber YouTube channel based in Türkiye, built almost entirely around For Honor, Ubisoft's medieval fighting game. The channel has 1,800 total uploads, which is an unusually deep archive for a single-game creator and points to a long-running stream-VOD or daily-match-upload workflow rather than a polished essay-style channel.
Channel data · captured Jun 20, 2026
- Handle
- @subwaysol
- Subscribers
- 37,200
- Videos
- 1,800
- Country
- Türkiye
I guess, i'm playing For Honor My For Honor Settings: https://youtu.be/FtWyMQeFo9Q
The 37,200 subscriber count puts @subwaysol in a specific bracket within the For Honor creator ecosystem. For Honor isn't a million-viewer game on YouTube — it's a smaller, deeply engaged competitive community. The top For Honor channels sit somewhere in the 100K-300K range, so 37K means you're a recognized name in the niche without being the dominant voice. That's actually a comfortable place to live if you've been at it for a while.
What jumps out immediately is the 1,800-video count. For context, a creator uploading once a day for five straight years lands around 1,825 uploads. So this channel has either been running on a near-daily cadence for half a decade, or it's been doing something denser — match uploads, stream cuts, multiple-uploads-per-day during peak periods. Both patterns make sense for a competitive fighting game channel where each ranked match can become its own video.
The channel description itself — "I guess, i'm playing For Honor" — tells you a lot. It's self-deprecating, low-effort in a charming way, and clearly not optimized for search. It reads like a creator who got big by playing the game well, not by mastering thumbnails and titles. The one pinned reference is a For Honor settings video, which is the kind of evergreen utility content the competitive crowd actively searches for. Settings videos from known players in any competitive game tend to be quiet, consistent traffic earners — people Google "[player name] settings" all the time, and that traffic doesn't dry up the way trend-driven videos do.
On what I can and can't see from outside: the public scrape of the last 10 uploads came back with empty titles and zero-view counters. That's usually a sign of a YouTube data lag or videos that hadn't fully indexed at scrape time, not actual zero-view uploads. So I can't credibly tell you which specific recent video is performing best, or call out a title that's hitting outside the median. Any analysis claiming to know which specific video popped this month would be making it up.
The bigger structural observation: 37,200 subscribers against 1,800 uploads works out to roughly 20 subs per video. In a niche game, that's not bad — most creators in tight competitive communities never break a 10-to-1 ratio. But it does suggest the channel's discovery engine is mostly subscriber-driven rather than algorithm-driven. People who already follow the channel watch new uploads; new viewers probably aren't finding individual videos through search or browse the way they would for a more aggressively packaged channel. That's a fine model — it's just a different model than the one a YouTube growth coach would prescribe.
The growth gap I'd flag, working only from external signals: there's no visible cross-format strategy. Zero Shorts in the last 30 uploads is the headline data point here. For Honor has tons of clippable moments — parries, ledge kills, last-second comebacks, unhinged 1v4 holds — that map almost perfectly to the 15-30 second Shorts format. Other competitive-game creators in 2026 are using Shorts almost exclusively as top-of-funnel for the main channel, and creators who refuse to run that play tend to plateau at their current sub count. If 37K is the goal, that's fine. If the goal is 75K or 100K, the Shorts gap is the most obvious lever, and it'd be relatively low-effort to start clipping existing long-form footage rather than producing new material from scratch.
One forward-looking thought, and this is more pattern recognition than diagnosis: For Honor's player base is small but extremely loyal, and Ubisoft has been quietly maintaining the game with seasonal updates well past most people's expectations. Channels that have become the de facto reference for a specific game tend to compound — once you're "the For Honor guy" in your region or for your character pool, you stay that for years. The risk isn't competition from other creators; it's the game itself. If For Honor's active player count drops sharply, the entire content niche shrinks with it. A single-game channel with 1,800 videos is committed in a way that's hard to undo. Worth at least thinking about whether the next 500 uploads should branch into adjacent medieval-combat or fighting-game content as insurance, even if just one video a week.
Common questions
How many subscribers does @subwaysol have on YouTube?
@subwaysol sits at 37,200 subscribers as of June 2026. That's a meaningful number in the For Honor creator ecosystem — the game's a smaller competitive title, and top channels in the niche generally cap out around 100K-300K. At 37K, the channel is a recognized name without being dominant. Worth noting: the channel has 1,800 uploads, so the sub-per-video ratio is around 20:1, which is on the lower side but typical for daily-upload competitive gaming channels where individual videos aren't heavily optimized for outside discovery.
What game does @subwaysol play on YouTube?
@subwaysol is dedicated almost entirely to For Honor, Ubisoft's medieval fighting game from 2017. The channel description is just "I guess, i'm playing For Honor," which is about as on-brand as a single-game channel gets. The pinned reference is a For Honor settings video — the kind of evergreen utility content that pulls steady search traffic from new players looking for established competitive players' configurations. Single-game commitment at this scale, with 1,800 total uploads, is uncommon outside of dedicated stream-archive channels and signals a creator deeply embedded in one specific competitive community.
How often does @subwaysol upload videos?
With 1,800 total uploads on the channel, the historical cadence works out to roughly one video per day if the channel has been running for around five years, and possibly higher during peak periods. This kind of volume usually means stream VODs, individual match uploads, or short gameplay clips being posted as full videos rather than packaged essay-style content. The recent 30-upload sample shows zero Shorts and 30 long-form uploads, so the current pattern remains heavy on long-form For Honor footage rather than the short-clip format most competitive-game creators now lean on.
Is @subwaysol's YouTube channel based in Türkiye?
Yes, the channel lists Türkiye as its country. That's relevant context for a For Honor creator because the game has notable competitive scenes in several European regions, and Turkish gaming creators often build mixed audiences — local Turkish-speaking viewers plus international For Honor players who find them through gameplay search rather than language. Without access to the actual audience geography breakdown, which only the channel owner can see in YouTube Studio, it's hard to say what the precise viewer split is, but the language-agnostic nature of gameplay footage tends to favor international reach.
What can other For Honor creators learn from @subwaysol?
The biggest takeaway is that commitment compounds. Building a 37,200-sub channel in a smaller competitive game like For Honor takes years of consistent uploads — 1,800 of them, in this case. The downside visible from outside is the missing Shorts strategy. Zero Shorts in the last 30 uploads is a notable gap in 2026, when most competitive-gaming creators use Shorts as their primary new-viewer pipeline. For creators starting now in the For Honor niche, leaning into clip-format content from day one would likely accelerate the path to a similar sub count by years.
Why does @subwaysol's recent upload data show zero views?
The publicly scraped data for the last 10 uploads returned blank titles and zero views, which is usually a sign that the scrape ran during a YouTube data lag, or that videos hadn't fully indexed at scrape time. It doesn't mean the videos actually have zero views. The honest answer is that the most recent upload performance can't be reliably reported from outside data alone — that information lives in the channel owner's YouTube Studio analytics, and any third-party analysis claiming otherwise is guessing.
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Run a free YouTube channel audit on your own channel
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